Teach Ninestone

A blank board and a free pile of pieces — built for showing someone how Rails™ work without playing a real game around it.

For Classrooms & Groups This page is a simulator, not a game — there's no turn order, no win condition, and nothing is scored. Pick a variant, then drag black and white pieces onto the board in any order to walk a class or group through what a Rail™, a Double Rail™, or a Triple Rail™ actually looks like, without the pressure of a live match running underneath it. It's meant to sit next to the Rules page during a first lesson, or on a projector while you talk a group through their first few formations.

The Board

Choose Ninestone or Ninestone II below, then place pieces from the reserve piles onto any empty node. Drag a piece already on the board to a different empty node to move it, or drag it off the board entirely to capture it — that's exactly the motion you'll use to show a class what happens after a capture. Captured pieces land in a holding pile below each reserve, not back in the reserve, so they can't be replayed — just like a real captured stone stays out of the game.

Black Reserve

Captured

Drag from a reserve pile → drop on an empty node to place. Drag a piece on the board → drop on another empty node to move it, or drop it outside the board to capture it. Captured pieces move to the holding pile below each reserve — they're out of play and can't be dragged back in.

White Reserve

Captured
0 Black on board · 9 in reserve · 0 captured
0 White on board · 9 in reserve · 0 captured
Formed Right Now
  • No Rails™ on the board yet — place three of one color in a row.

What the Rings Mean

Whenever three (or more, sharing a node) of one color line up along a valid ring edge or spoke, the simulator circles every piece involved in red and labels the group — and keeps that label up for as long as those exact nodes stay filled. Drag any one piece out of the group and the circle disappears immediately, just like a broken Rail™ in a real game.

Rail™ Three pieces of one color in a straight line — one ring edge or one spoke. The basic, most common formation.
Double Rail™ Two Rail™ lines sharing a single piece — usually a spoke midpoint or, in Ninestone II, a corner node. Both lines light up together.
Triple Rail™ Three Rail™ lines sharing a piece at once. Rare, and mostly reachable on a spoke midpoint that also closes two ring edges.
One Important Difference From Real Play In an actual game, forming any Rail™ — single, Double, or Triple — still only earns one capture. The extra labels here are a teaching aid so a group can see how the lines overlap; they don't change the rule that you remove exactly one opponent piece per newly formed Rail™ event. See the full Rail™ rules for the actual capture restriction (you can't take a piece that's already protected by its own Rail™, unless every opponent piece is protected).

Running a Lesson

For a full lesson-plan writeup — including pacing for a single class period and discussion questions — see A Teacher's Guide to Ninestone in the Classroom.

▶ Play a Real Game Full Rules → Teacher's Guide →
About This Page
Jerdon Kiesman

This simulator was built by Jerdon Kiesman, a fourth-grade teacher from Maine and the current owner of Ninestone, specifically for classroom and group use — a way to show the Rail™ mechanic up close before asking anyone to sit down for a full game. Feedback from teachers using it is genuinely welcome: online@ninestonegame.com.