How Abstract Strategy Games
Improve Cognitive Function

The science behind why games like Ninestone are genuinely good for your brain — from spatial reasoning to executive function.

Education · 9 min read

How Abstract Strategy Games Improve Cognitive Function

Playing abstract strategy games is enjoyable. But a growing body of research suggests it is also cognitively beneficial — that the demands of games like Ninestone produce measurable improvements in spatial reasoning, working memory, executive function, and emotional resilience. Here is what the evidence actually says.

The Research Case for Abstract Strategy Games

Abstract strategy games have been studied by cognitive scientists, educational researchers, and neuroscientists for decades. The consistent finding: regularly playing games that require forward planning, pattern recognition, and systematic thinking produces measurable improvements in the cognitive abilities those games demand. The brain adapts to repeated, structured challenges — a phenomenon called experience-dependent neuroplasticity — and strategic games provide exactly the kind of structured challenge that produces this adaptation.

This is not simply a modern finding. Chess has been recommended by educators as a thinking tool since at least the 15th century. Go has been considered an intellectual discipline in East Asia for thousands of years. What modern research has added is not the basic insight — that strategic game play sharpens the mind — but the specific mechanisms through which it does so, and the evidence that these benefits extend beyond the game itself into everyday cognitive performance.

Spatial Reasoning: Visualizing What Isn't There

Spatial reasoning is the cognitive ability to visualize, manipulate, and reason about two- and three-dimensional relationships without physically moving objects. It underlies performance in mathematics, science, engineering, architecture, and surgery — and it is directly exercised by every move in a strategy game like Ninestone.

When you assess the Ninestone board before a move, you are mentally projecting multiple future states simultaneously: if I place here, and they block there, and I then move this piece to that node, will I have a Rail™ threat? This mental simulation — holding several "what if" board states in working memory at the same time — is precisely the activity that builds spatial reasoning capacity.

Research on Chess players consistently finds that even moderate play — a few hours per week over several months — produces measurable gains in spatial reasoning tasks in children, including tasks that have no surface resemblance to chess. The mechanism appears to be the development of a general-purpose spatial simulation ability that the game forces players to practice intensively. Abstract strategy games including Ninestone share this spatial simulation demand fully.

Spatial reasoning is not fixed. Studies with both children and adults show that it responds to training, and that training on tasks requiring spatial simulation produces the largest effects. Playing Ninestone regularly — particularly if accompanied by deliberate analysis of positions between games — is a genuine spatial reasoning workout.

Working Memory: The Mental Workspace

Working memory is the cognitive system that holds information available for immediate use. When you hold a phone number in mind long enough to dial it, or track multiple points in a conversation while formulating your response, you are using working memory. It is your brain's active workspace, and its capacity is a strong predictor of learning ability, reading comprehension, and mathematical performance.

Strategic game play taxes working memory heavily. In Ninestone, calculating a three-move sequence requires you to hold the current board state, apply your hypothetical move, hold the resulting position, apply your opponent's response, hold that position, and evaluate the final state — all without external reference. Players who can look further ahead have larger effective working memory capacity for this task, and regular practice expands that capacity.

Research in cognitive psychology suggests that working memory is trainable, though the conditions matter. Passive exposure to complex information does not improve working memory; active, effortful engagement with tasks that challenge its limits does. Playing strategy games at a level that consistently requires you to calculate further ahead than is comfortable produces the effortful engagement that training effects require. Playing at a comfortable, non-challenging level produces less benefit. This is one reason why playing against stronger opponents, or against a Hard AI bot, is cognitively more valuable than playing against easy opposition.

Executive Function: The Command Center

Executive function is the umbrella term for the cognitive skills that enable goal-directed behavior: planning, inhibitory control, cognitive flexibility, and self-monitoring. These skills are among the strongest predictors of academic and professional success, and they develop significantly during childhood and early adolescence — the same period when strategic game programs are most commonly introduced in schools.

In Ninestone, executive function is engaged constantly. Inhibitory control is required every time you resist the temptation to make the immediately obvious move — the single Rail™ threat in front of you — in favor of a less obvious move that serves a longer-term strategic plan. Cognitive flexibility is demanded whenever your opponent's unexpected move disrupts your plan and you must quickly reformulate without emotional distress. Planning is the core of every turn — projecting the consequences of your move two, three, or four steps forward. Self-monitoring is what allows you to notice when your strategy is failing and shift to a different approach rather than persisting stubbornly.

Educational interventions using Chess and other abstract strategy games have produced documented improvements in executive function in children, with effects that generalize beyond the game itself — children who improve at game planning also show improved planning on non-game academic tasks. The key mechanism appears to be the repeated, intensive practice of executive function skills within the game's structured feedback environment, where consequences of decisions are clear and immediate.

Pattern Recognition and Perceptual Expertise

One of the most reliable markers of expertise in any abstract strategy game is the ability to recognize meaningful patterns quickly — to see a Fork setup forming three moves before it is complete, or to immediately identify the key weakness in an opponent's position, in the same way that a fluent reader recognizes words without consciously decoding letters.

This perceptual expertise develops through extended game experience. After a hundred Ninestone games, you begin to see Rail™ threats and Fork structures as gestalt units — coherent meaningful patterns — rather than collections of individual pieces in individual positions. This transformation, called chunking in cognitive psychology, frees cognitive resources that were previously consumed by basic pattern identification and redirects them to higher-level strategic planning.

The chess expertise research of Adriaan de Groot and later Herbert Simon and William Chase provides the classic demonstration: grandmasters can reconstruct a mid-game chess position seen briefly far more accurately than novices — but only when the position is a legal game position. A random arrangement of pieces is recalled equally poorly by all skill levels. Expertise lies in the recognition of meaningful patterns, not raw visual memory. Ninestone play builds exactly this kind of domain-specific perceptual expertise.

Emotional Regulation and Growth Mindset

Abstract strategy games with no luck element have a distinctive psychological quality: when you lose, you know that you lost because of your decisions. There is no favorable card draw to wish for, no dice roll to blame. This determinism can be uncomfortable — it makes failure unambiguously your responsibility — but it is also one of the game's most educationally valuable features.

Losing at a deterministic game and reflecting on the decisions that led to the loss is a structured exercise in accepting responsibility for outcomes and responding constructively. The cognitive and emotional skills involved — tolerating frustration, analyzing failures analytically rather than defensively, remaining motivated after setbacks, updating beliefs based on evidence — are core components of what psychologists call the growth mindset and are foundational to effective learning in any domain.

Children who play abstract strategy games regularly in educational settings have been observed to develop greater persistence on difficult academic tasks and a more analytical response to failure. A student who has learned to say "I lost because I ignored my opponent's spoke development; I'll watch for that next game" has acquired a cognitive tool that applies far beyond Ninestone.

The Social Dimension

Ninestone is a two-player game, which means it is fundamentally social — a direct cognitive engagement with another person. The social layer of game play adds benefits that solo cognitive exercises don't provide: perspective-taking (anticipating what another person is thinking), communication and negotiation (discussing positions, agreeing on rules, discussing a game afterward), and the experience of genuine competition in a context where fair play and graceful response to both winning and losing are expected.

Post-game analysis is particularly valuable and often underutilized. When two players review a game together — tracing back where the position changed, discussing what each player should have done differently, testing alternative lines — they engage in collaborative reasoning that combines the cognitive demands of the game itself with the communication demands of articulating and defending strategic judgments. This combination is among the richest cognitive exercises that a board game context can provide.

Maximizing Cognitive Benefits

Research on skill acquisition and cognitive training suggests several principles for maximizing benefit from strategic game play. Challenge level matters: playing opponents or AI difficulty levels that consistently push the limits of your calculation ability produces more benefit than comfortable wins against easier opponents. Deliberate practice — playing with a specific improvement goal in mind, analyzing games afterward, and studying positions — is more effective than casual play. Volume matters: consistent engagement over time produces larger effects than occasional intensive sessions.

For parents and educators, the most important practical implication is simple: regular, challenging Ninestone play — even 20 minutes twice a week against a skilled opponent or a Hard AI bot — provides a genuine cognitive workout that rewards the time invested well beyond the entertainment value of the game itself.

Get Started The cognitive benefits of abstract strategy games come from consistent, challenging play. Try the Hard AI bot — it will push your calculation and planning well beyond what casual play demands.
About the Author
Jerdon Kiesman

Jerdon Kiesman is a fourth-grade teacher from Maine and the owner of Ninestone. He acquired the rights to Ninestone in 2026 after discovering the original EdCo edition at his school, where he watched students develop genuine strategic thinking through play. His goal is to make Ninestone freely accessible to players of all ages, and to support its use as an educational tool in classrooms. Questions, feedback, or classroom inquiries can be sent to online@ninestonegame.com.